a oto log z consoli
CoD2 1.0 build win-x86 Oct 6 2005
----- FS_Startup -----
Current language: english
Current search path:
E:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
E:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
E:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
E:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
E:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
E:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
E:\Program Files\Activision\Call of Duty 2/main
E:\Program Files\Activision\Call of Duty 2/raw
E:\Program Files\Activision\Call of Duty 2/raw_shared
E:\Program Files\Activision\Call of Duty 2/devraw
E:\Program Files\Activision\Call of Duty 2/devraw_shared
E:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
localized assets iwd file for english
E:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
E:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
E:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)
localized assets iwd file for english
File Handles:
----------------------
44336 files in iwd files
execing default.cfg
couldn't exec language.cfg
========= autoconfigure
configure.csv: using CPU configuration 0 GHz 512 MB
execing configure.cfg
configure.csv: using GPU configuration "GeForce FX"
Measured CPU speed is 1.48 GHz
System memory is 512 MB (capped at 1 GB)
Video card is "NVIDIA GeForce FX 5200"
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 137 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: image 'images/default.iwi' is missing
Error during initialization:
failed to load image 'default'
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